Financial Literacy Content Platform

Brand Perception

Brand perception

Your brand will be viewed as a financial literacy champion. Our technology allows us to integrate logos and educational content in Real-Time mobile platforms.

Target Marker

Target Market

Reaching the elusive high school Gen Z demographic has never been easier. Geo-targeting, age targeting, and frequency capping are just a few of the many targeting options.

Brand Awareness

Brand Awareness

The potential for scholarships drives students to the App to play the game. Players wanting to win the game are attuned to every detail on the screen. They are more likely to respond to, and remember, logos they see while playing.

How is Give-Get® different?

Engages and rewards students through gamification of Financial Literacy.


National competition results in school champions and a national champion.


Scholarships for school winners and a national competition winner.


App enables students to play and learn outside of the classroom.


Consequential decisions made during the Game.


Lessons relate the Game to real-life examples and scenarios.


Game promotes knowledge retention and knowledge application.


Simple to play and fun as a classroom teaching tool.


App tracks student’s win-loss record and play style.


Developed by a 25-year financial services executive and CERTIFIED FINANCIAL PLANNER™ professional.


Give-get®Partnership opportunities