Financial Literacy Content Platform

Brand Perception

Brand perception

Your brand will be viewed as a financial literacy champion. Our technology allows us to integrate logos and educational content in Real-Time mobile platforms.

Target Marker

Target Market

Reaching the elusive high school Gen Z demographic has never been easier. Geo-targeting, age targeting, and frequency capping are just a few of the many targeting options.

Brand Awareness

Brand Awareness

The potential for scholarships drives students to the App to play the game. Players wanting to win the game are attuned to every detail on the screen. They are more likely to respond to, and remember, logos they see while playing.


How is Give-Get® different?

Engages and rewards students through gamification of Financial Literacy.

Rewards

National competition results in school champions and a national champion.

Competition

Scholarships for school winners and a national competition winner.

Scholarship

App enables students to play and learn outside of the classroom.

Outside

Consequential decisions made during the Game.

Decisions

Lessons relate the Game to real-life examples and scenarios.

Plans

Game promotes knowledge retention and knowledge application.

Knowledge

Simple to play and fun as a classroom teaching tool.

Classroom

App tracks student’s win-loss record and play style.

Record

Developed by a 25-year financial services executive and CERTIFIED FINANCIAL PLANNER™ professional.

Expert

Give-get® Sponsorship opportunities